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Description[]

The cyan Trap Claw[1][2] (aka Cyan Scissorbeak[3]) lurks inside walls. Initially, only its beak/mandible is visible, protruding from the wall, opening and closing. It has two large, curved mandibles. Its body has spines down its length, and a lavender orb/eye in the center. Its tail is almost as long as the rest of it.

When Trace gets level with it, it launches itself out making a screeching noise. It only moves horizontally, and continues until it reaches another wall, embedding itself into it. If Trace remains on its level, it will continue constantly attacking back and forth.

Some Trap Claws are completely obscured by foreground scenery. They can be detected by a faint intermittent rumbling/crunching noise they emit while stationary. It can be attacked from above or below while embedded in the wall by shooting at the protruding part.

Corrupted Form[]

When corrupted, instead of the trail of Red Bubbleblock that their red and purple counterparts would leave, cyan Trap Claws leave a trail of drillable/destroyable blocks behind. These trails can be walked on or grappled to reach certain hard to reach room sectors and items.

The cyan Trap Claw is unique in that, depending on their habitat, the trails they leave will look different. It is the only enemy in the game to exhibit such a peculiarity. The cyan Trap Claws in Kur will leave lines of rock. However, those found in the upper-west portion of Eribu will leave solid neon green trails. (The latter is most likely a reference to Quick Man's stage in Mega Man 2.)

Destroying the blocks left by corrupted cyan Trap Claws will delete the middle layer of background when there are overlaps. For instance, those in the caves in Kur will delete the caves themselves, allowing to see the sky behind. This is only cosmetic, but a nice detail nonetheless. It emulates some old games that had this limitation.[4]

Relatives[]

References[]

  1. The Art of Axiom Verge, page 7.
  2. "The Bestiary" poster. Limited Run Games.
  3. Fan name. We originally dubbed them like that (when no other name was available).
  4. Editor note: I am not sure, but I think that this could happen in Super Mario World with trails of coins that came from certain boxes, which, when turned into blocks from a P-Switch and destroyed, would remove the background.Verification needed.
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